ALL 3D WORK
Game / 2017 — SELECTED WORK 61

Huxley VR

Ubisoft Escape Games // Unity Engine

Junior 3D Artist
Huxley VR — featured image
PROJECT OVERVIEW

I worked as a 3D artist primarily on environment art. My responsibilities covered the entire game asset creation pipeline, including high- and low-poly modeling, LOD creation, baking, texturing, engine integration, Collision and Shading.

CLIENT
Exit Adventures
PUBLISHER / PLATFORM
Ubisoft Escape Games
MY ROLE
Junior 3D Artist
FORMAT
Game
SOFTWARE / TECHNOLOGY
Maya, Substance Painter, Unity
YEAR
2017
ALL 3D WORKNEXT PROJECT: UNREAL TOURNAMENT: XAN