Game / 2024 — SELECTED WORK 37
InstructorArt Masterclass
Art Education & Professional Training // Plarium
PROJECT OVERVIEW
I held an internal masterclass for Plarium's art team, focusing on how traditional art fundamentals can be applied to professional 3D art production. The live lecture covered topics such as composition, the golden ratio, color theory, and the use of the color wheel in material creation. I also discussed how to analyze references, apply these principles to 3D modeling and texturing, and use lighting to present assets effectively. The goal was to connect classical art principles with everyday 3D production workflows and show how they can help artists make better creative decisions throughout the asset creation process.
- CLIENT
- Plarium
- MY ROLE
- Instructor
- FORMAT
- Game
- SOFTWARE / TECHNOLOGY
- Photoshop
- YEAR
- 2024











