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Role on the team
Prop and weapon artist

I worked as a prop and weapon artist at Blur Studio on Secret Level Season 1, Episode 4: Unreal Tournament: Xan. The entire episode was rendered in Unreal Engine 5.

Tasks
Asset creation, pipeline migration

I was responsible for modeling and texturing all the weapons and handhelds, adapting the original Unreal Tournament designs to align with the episode's visual style while also refining them to meet the animation department's technical requirements. I Also Supported the team in transitioning to a new workflow and pipeline, contributing to a efficient production process and smooth asset integration.

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