ALL 3D WORK
Game / 2025 — SELECTED WORK 13

TEMPEST RISING

Slipgate Ironworks // Unreal Engine

VEHICLE ARTIST
TEMPEST RISING — video coverPLAY VIDEO
PROJECT OVERVIEW

A selection of game assets I created as part of the Art Team at Slippage Ironworks, primarily focusing on various types of vehicles. My responsibilities covered the entire game asset creation pipeline, including high- and low-poly modeling, LOD creation, baking, texturing, and engine integration.

CLIENT
SLIPGATE IRONWORKS
PUBLISHER / PLATFORM
3D REALMS
MY ROLE
VEHICLE ARTIST
FORMAT
Game
SOFTWARE / TECHNOLOGY
Maya, Substance Painter, Unreal Engine
YEAR
2025
ALL 3D WORKNEXT PROJECT: WANDS 2 Environment Art