Personal / 2023
UE5 Look Dev
Pipeline Development // Personal Work
This personal project focused on developing a fast and consistent look development workflow in Unreal Engine 5. I explored bringing techniques commonly used in animation and VFX pipelines into Unreal, including ACES color management, UDIM textures, and a standardized lighting setup. The goal was to build a reusable rendering environment where I could simply swap out assets while keeping the lighting and rendering settings consistent. This allowed me to quickly produce high-quality asset renderings similar to those created with traditional offline ray-tracing renderers, without having to set up each asset individually.
- SOFTWARE / TECHNOLOGY
- Maya, Substance Painter, Unreal Engine











