ALL 3D WORK
Game / 2024 — SELECTED WORK 28

FLINTLOCK: SIEGE OF DAWN

Shapefarm // Unreal Engine

3D ARTIST
FLINTLOCK: SIEGE OF DAWN — video coverPLAY VIDEO
PROJECT OVERVIEW

A selection of game assets I created for Flintlock: Siege of Dawn, primarily focusing on props. My responsibilities covered the entire game asset creation pipeline, including high- and low-poly modeling, LOD creation, baking, texturing, engine integration, Collision and Shading.

CLIENT
SHAPEFARM
PUBLISHER / PLATFORM
KEPLER INTERACTIVE
MY ROLE
3D ARTIST
FORMAT
Game
SOFTWARE / TECHNOLOGY
Maya, Substance Painter, Unreal Engine
YEAR
2024
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