Role on the team
Prop artist
I worked as a prop artist on the character team at Blur Studio, creating all character items and weapons for the Gears of War: E-Day trailer.
Tasks
Asset creation, content integration, optimization
I Modeled and textured all props and key character items, delivering high-quality, optimized assets for real-time rendering in Unreal Engine. I also assisted the team with integrating assets into Unreal Engine, utilizing my expertise to support Blur Studio during their render engine transition and ensure a cohesive look throughout the trailer. I Conducted thorough quality checks on all assets to ensure they met both real-time visual and performance standards